AFSM
Table of Contents
autmented finite state machine are finite state machines with:
- instance variables in each behaviour and
- complex message where informatoins are passed
1. comment: it’s basically just a network of processors ATTACH
each state in finite state machine is already associated with a bunch of simple behaviours like “turn left one degree after another”. In finite state machine, you can only go to a state and there’s only 1 type of behaviour that it will enact, so the script is constant, or if the behaviour implemented with a state aims for a state of equilibrium, it will just get to that state.
With complex variable in each behaviour state and perhaps the whole layer, it’s basically just a network of processors.
See the avoid module’s definition:
2. AFSM and arbitator
one way to implement the AFSM in high level
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